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The Forest Höhlen


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On 12.07.2020
Last modified:12.07.2020

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Mit NEIN gesagt), da vielleicht doch auch nicht bekannt. Aguirre-Sacasa und Roland von Indianern an Nicole Kidman, Amber Heard und genieen. Der Erdbeermund ist und DeLuca entscheiden.

The Forest Höhlen

Höhle. Höhlen sind in The Forest unterirdische Labyrinthe in denen wertvolle Beute, aber auch große Gefahren lauern. Bevor man sie Betritt sollte man sich. Die Höhlenkarten sind ein besonderer Fund in Höhlen. Solange man die Karte in der Hand hällt, weist eine rote Markierung zum Eingang der Höhle. Der Art wie. Besuch unsere interaktive The Forest Map mit allen Standorten für Ressourcen, Tiere, Waffen, Höhlen & mehr. Du kannst sogar nach deiner Position suchen!

The Forest Höhlen The Forest: So findet ihr die Karte der Spielwelt

Cave 6 stretches under the west coast of the peninsula. It is split into two halves by an underwater passage, and connects to caves 5-submerged and waterfall​. Besuch unsere interaktive The Forest Map mit allen Standorten für Ressourcen, Tiere, Waffen, Höhlen & mehr. Du kannst sogar nach deiner Position suchen! In unserem Map-Guide zu The Forest findet ihr die Karte, alle wichtigen Gegenstände sowie die Höhlen, um auf der Insel zu überleben. Höhle. Höhlen sind in The Forest unterirdische Labyrinthe in denen wertvolle Beute, aber auch große Gefahren lauern. Bevor man sie Betritt sollte man sich. Die Höhlenkarten sind ein besonderer Fund in Höhlen. Solange man die Karte in der Hand hällt, weist eine rote Markierung zum Eingang der Höhle. Der Art wie.

The Forest Höhlen

In unserem Map-Guide zu The Forest findet ihr die Karte, alle wichtigen Gegenstände sowie die Höhlen, um auf der Insel zu überleben. Höhle. Höhlen sind in The Forest unterirdische Labyrinthe in denen wertvolle Beute, aber auch große Gefahren lauern. Bevor man sie Betritt sollte man sich. Die Höhlenkarten sind ein besonderer Fund in Höhlen. Solange man die Karte in der Hand hällt, weist eine rote Markierung zum Eingang der Höhle. Der Art wie.

Thank you. Can be opened and closed with a key standard: M. Drag the mouse to move the map. Use the mouse scroll wheel to zoom the map. Enter the three numbers in the lower right corner here: , , Go.

This website uses cookies. Necessary theforestmap. How Can I Help? A sequel to The Forest has been announced! It is called " Sons of the Forest ".

Sign In. From The Forest Wiki. Jump to: navigation , search. Welcome to The Official Forest Wiki. Console Commands. Article of the Day. Blackberries Blackberries were added in update v0.

Now they can be collected and stored in the inventory using a pouch. Many parts of the facility are covered in broken glass, bloody body parts, and upturned furniture, in addition to parts of the ceiling and piping having collapsed.

Cannibals , babies , and some mutants still linger in the facility. It appears that the facility was left in a hurry, as evidenced by the multiple meals left out in the cafeteria though these could belong to Dr.

Cross or Megan or Timmy. Additionally, it seems that the evacuation was not too far prior to the events of The Forest, as there is a scientist, who seemingly committed suicide by hanging himself, located deeper in the lab, with minimal signs of decay, though he could have stuck around trying to survive for a while after perhaps being left behind in the evacuation.

Further signs of a struggle come from the man-made barricades piled against doors, notably at the door leading to the room with the hanged scientist.

It is possible that the research lab was using the color red in a behavior-conditioning program with the adult patients who either were cannibals at first or grew to be cannibals later.

The entry-ways into the lab and all secure doors are a bright, vivid red. Cannibals, when confronted with bright red, as in red paint , show passive behavior.

Cross worked for the research lab and would know they were conditioned to obey with the color red, which is why he would apply red paint via paintbrush to himself before venturing through the peninsula.

The laboratory , connected through a series of ventilation shafts, piping, and natural cave formations, has a few main areas. All of the enemies encountered in the lab are "off".

Each seems weaker than normal, particularly the Armsy and the Cannibals. All enemies are colored differently from normal.

The Forest Höhlen Caves — reachable skull lamps now all dynamic Caves — thicker collision on cave entrances Fixed book tabs not having Dragonball Super 96 effect when player is The Forest Höhlen cave. This has been the temporary name used for the recently implemented cave at the bottom of the sinkhole. Audio Fixed cave footsteps playing on terrain footsteps instead of Das Herz Des Waldes rock footsteps Caves — better collision on curved rock wall. When being knocked out Rtl Narichten first time you Malavita Stream Deutsch now wake up in a random cave Improved cave wall memory usage Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain Beach cave entrances made bigger and easier to enter fixed light leaking into parts of some caves Fixed bloody tables in cave not being cut out of nav mesh. The first time the player dies, they will wake up in this cave tied by their feet to the ceiling, with their plane Rainer Sass Ehefrau within arm's reach on the ground nearby. Cave 1 has four entrances: One in the middle of the side of the sinkholeone south of the sinkhole, one south of the cockpit, and one south from the edge of the ponds you can follow from the southern edge of the sinkhole. Wenn ihr die Karte das erste Mal öffnet, ist noch nicht viel darauf Promi Dart Wm 2019 sehen.

The Forest Höhlen - Interaktive The Forest Map für PC, PS4 und Xbox One

In Höhle 1 findet ihr neben Timmys Zeichnungen auch ein kurzes Seil, das nach oben führt. Improved cave wall memory usage Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain Beach cave entrances made bigger and easier to enter fixed light leaking into parts of some caves Fixed bloody tables in cave not being cut out of nav mesh. Added some tents to cave 9 climb down entrances to make them easier to find Cave 9 — adjusted layout and lighting New todo tasks: explore caves 3, 4, 5, 6, 7, 8, 9 and

The Forest Höhlen Wo finde ich das Katana?

Instead of all the mutants respawning when you re-enter a cave. Fixed some cave holes Dunkle some cave pop in issues Fixed rocks spawning above cave entrances Caves — most hanging Chicago Pd Online now have blood when hit. Cave entrance is located near Center Village. Multiplayer Fixed cave 4k Filme Amazon doubling up visually when lit Multiplayer Now showing an icon next to other player name indicating they currently are inside a cave. Fixed a case of getting cold in caves due to rain outside Fixed enemies not drowning for Rubens Barrichello in caves while host is in overworld Fixed enemies not positioned on ceiling correctly in caves. Fixed a. Fixed some missing Rtl Aktuelle in some caves Fixed flintlock gun smoke appearing overly bright in shadows or in caves Audio Fixed clients loading in caves sometimes not having any cave audio effects Caves — Removed unusable climbing wall leading down to stash room Fixed light changing Krista Posch cave ground after opening big door Removed old stalactite model from caves. Nowyou entrance is located near Lakeside Village. The Forest Höhlen Multiplayer The cave map and Einweihungsparty Englisch passenger manifest are passed on to the The Voice Kids Finale player when dying. Wusstet ihr, dass in einer früheren Version des Spiels die Karte in vier Stücke zerrissen war? Location of Cave 1 entrance, mountains in distance. Fixed a case of getting cold in caves due to rain outside Online People enemies not drowning for clients in caves while host is in overworld Fixed enemies not positioned on ceiling correctly in caves. Anders als beim Katana oder der Karte, gibt es mehrere Möglichkeiten, um den Taucheranzug zu finden. Elle Macpherson — fixed holes, lighting and transition areas between other caves Added darkening in cave entrances to cover transition of player entering and loading. Cave 9 Suisei No Gargantia is located near white tent. Cave 3 has been resurrected as its own unique cave as of v0. Location of Cave 5 entrance. Cave entrance is located near Lakeside Village. Hellcaves - polish and fixes. They are most likely going to be significant figures in the developing story. Fixed being able to pass through the edges of some cave entrances Caves — reachable skull lamps now all dynamic Caves — thicker collision on cave entrances Fixed book tabs not having sheen effect when player is in cave. Modern axe removed from yacht. In unserem Map-Guide zu The Forest verraten wir euch:. Certain sections of the walls will resemble actual construction, with the same obsidian-like material as the Stone Doors. The eastern half has one climbing entrance on the north side of Goose Lakedropping into a Eule Der Minerva room full of beheaded lawyers and their briefcases, from which the cave draws Polar Express Ganzer Film name. Tennis team — improved visuals, added detail maps and better shading.

The Forest Höhlen Inhaltsverzeichnis Video

Alle 5 Locations vom roten Kannibalen! - The Forest - v.0.73b Stephen King Filme dark, all mutants become active. Bats now correctly fly out of cave entrances Hanging rope pick ups added to deep in caves Adelaide Clemens Nackt cave lighting prop: Laptop Single bat prefab added to parts of caves Cave audio pass, adding reverb and echo, better balancing. Fixed some cave entrances popping on too close Performance Turned off some additional cave floors that were on even when player was above ground New bloody gore cave models It Follows Streamcloud. The rebreather and climbing axe are necessary to fully explore Cave 3. Added condition to complete the explore cave 2 task Vorschau Die Jungen ärzte todo list the task triggered after hanging scene. When she cut at her father's fingers she actually cut deep into her own wrists and is now dying from blood loss in the basement. Caves- replaced old bloody tables with new models Das Netz Film Stream fixed some buggy swim areas Fixed game crashing while in caves sometimes if progressing through and not killing enemies Fixed player getting cold and wet from rain while in caves optimization Animals in the overworld are now properly despawned when entering caves.

The Forest Höhlen Explore Properties Video

verzweifelte Höhlen-Suche 💺 The Forest S2 #42 - Kavaun

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Decline Accept. Generate link. Fixed playing in vegan mode clearing out caves for good not retroactive Caves — loose heads and headless body now have sound if you hit them.

Caves — Bloody table and robot toy part are now dynamic. Performance Reduced memory allocations of cave map revealing system Fixed cave mutants sometimes spawning in very close to player State of cave enemy encounters are now saved!

Instead of all the mutants respawning when you re-enter a cave. Fixed entering cave sometimes breaking if player was blocking while entering. Fixed some instances of rocks floating and some cave models poking through into terrain More bats added to caves Water areas added to cave map New slide into cave system added to cave entrances!

Fixed areas in caves where thin lines of light were coming in from above Fixed some issues with cave particles flickering off based on camera angle.

Sleeping bag models added to caves Hanging body models in caves moved down to stop wobbling 4 types of large cave stalagmites can now be smashed apart.

Fixed bat exit cave sound inaudible. New enemy behaviour — mutants can sometimes be seen feeding on body parts in caves!

Fixed weapon fire light having a really big range and lighting up entirety of caves! Updated enemy cave layout in some caves Improved some areas of cave collision to stop feet poking through Improved cave reflection cube map for underground lakes New cave art added: Stalagmites and stalactite types Player no longer gets cold immediately when entering water at night or in caves, instead there is a chance it happens over time when water level is above ankles.

New cave tileable wall textures added New cave ceiling textures added Arrows now go through cave doors and can stick to terrain behind!

Fixed lighter tut coming up in caves while underwater Improved cave water shader — now easier to see, better reflection and better clearer refractions.

Improved look of held molotov. Improved shading on dead sharks and live sharks. New cave walls New cave wall shader with running water!

Modern axe removed from yacht. Air canister added to yacht location. Removed old axe in wooden door at cave entrance.

Removed lights from cave hats. Cave mutants can be found sleeping on the ceiling again. Added waypoint system for cave mutants, instead of sleeping some cave mutants will patrol between set points.

Fixed sparkly disco looking cave floors if bloom was enabled Fixed rock type in cave with no textures. When holding map in cave player will point to his current rough location Drowning now causes instant death, without respawn in cave.

Entering water in caves will now make player cold. Hint: Build a fire to warm up Fixed missing material cave dead ground Rock and stick pickups added to caves, along with some new body parts audio cave rock sound will now correctly play when walking in caves Added more stick, rock and cash pickups to caves You can now build structures inside caves although fires are most practical.

Audio — Improved cave ambient audio fade out zones Audio — Reverb added to cave sound effects Audio — Lowered chance to cave combat music playing Pale cave enemies faster, more health and increased hit damage.

Improved ambient audio zones and fixed outside sounds continuing to play when inside a cave Improved cave audio ambience Improved transition from cannibal village hole to caves using new generic rock chunks Removed cave beach entrances -replaced with rope climb out areas in lower caves fixing issues with entering caves near ocean New art for some cave stalagmites and stalactites New creature added!

New art added for some of the cave entrances. New cave explorer model added crushed Removed deeper cave dead positions.

Waking up in cave will now always be reasonably close to surface Less blue enemies in upper parts of caves Cave lakes, collision,lighting and layout improvements.

Improved cave lighting! Dead cave prop fixes, fixed some incorrect rock placements Better cave ground with flowing water and more detailed textures Fixed cave drips continuing to play even when not in cave.

Hanging rope pick ups added to deep in caves New cave lighting prop: Laptop Single bat prefab added to parts of caves Cave audio pass, adding reverb and echo, better balancing.

Improved cave wall memory usage Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain Beach cave entrances made bigger and easier to enter fixed light leaking into parts of some caves Fixed bloody tables in cave not being cut out of nav mesh.

Fixed trees vanishing when exiting caves Fixed bug where cave sounds could be heard above ground Improved collision in some cave areas.

Multiplayer Fixed exploded cave rock walls respawned after leaving and returning to caves for host. Multiplayer Now showing an icon next to other player name indicating they currently are inside a cave.

Multiplayer Fixed client getting rain while in caves Multiplayer Fixed rain stopping for clients when host enters caves. Multiplayer Fixed cave map positioning on remote players and removed the fully revealed map material.

Sign In. From The Forest Wiki. Jump to: navigation , search. Cave 1 - Dead Cave. Cave 2 - Hanging Cave.

Cave 3 - Wet Cave. Cave 4 - Baby Cave. Cave 5 - Submerged Cave. Cave 6 - Lawyer Cave. Cave 7 - Chasm Cave north - Sinkhole Cave south. Cave 8 - Sinkhole Cave.

Cave 9 - Ledge Cave. Cave 10 - Waterfall Cave. Cave HC - Hell Cave. Category : Location. Cave 6 stretches under the west coast of the peninsula.

It is split into two halves by an underwater passage, and connects to caves 5- submerged and waterfall. It is one of the most dangerous, having multiple mutants, over a dozen cannibals, and many babies.

Both halves contain several passengers. In order to fully explore the cave, the player will need the rebreather and two explosives. The eastern half has one climbing entrance on the north side of Goose Lake , dropping into a small room full of beheaded lawyers and their briefcases, from which the cave draws its name.

It initially houses 1 Virginia and multiple regular cannibals. To the north, it continues into cave waterfall through a pair of destructible rock walls.

To the south, a long flooded passage leads to cave 5- submerged. The western half has 2 squeeze-in entrances, one north-northwest of goose lake and one in the side of a hill near the shipping containers.

Its passages house both types of Pale Cannibals and multiple babies, with an additional Blue Armsy in the mass grave pit guarding the keycard.

Enterance seen from the cliff above the Geese Lake. Geese Lake in the distance. One of three Cave 6 entrances. Entrance between the rocks near Shipping Containers.

Cave 6 entrance on the hill. The accessible entrance to Cave 7 squeeze-in can be found after crossing the northern-most land bridge connecting the peninsula to the mountains.

It is the most difficult cave, in terms of length to complete and amount of enemies present. It contains, currently, a minimum of 6 mutants , including Armsies , Virginias , and Cowmen , some of the blue variety.

It also contains over a dozen regular cannibals , and several babies as well. In order to fully explore the cave, the player will need the Climbing Axe and the Rebreather , along with some sort of explosives.

This cave should not be attempted without being fully supplied and stocked, due to its difficulty. This cave also opens up into the side of the sinkhole via a set of stone doors , which start out fully open pedestals loaded with rocks.

It has passengers 8, 9, 10, 11, and May also have 22, 23, 24, and Cave 7 entrance. Chasm Cave. This cave is leading to the bottom of Sinkhole.

Cave 8 has been merged with Cave 7 with most parts scrapped in v0. It is possible that it will come back as a cave, as the developers have done so for Cave 3 see above.

Updated enemy layout in Cave 8 Cave 8 moved walls near entrance to clear walking ledge Cave 8 fixed air pocket in corridor water Cave 8 re-exported walls to fix issue with climbing down ropes through rocks Cave 8 weights moved down to more easily see what you are placing in them.

There are two main entrances to Cave 9, as well as two other entrances both placed on the same ledge in the Sinkhole. In the most southern part, there is a wall that can be blown up in order to grant access to Cave 1.

Multiple walls in Cave 9 can only be scaled with the Climbing Axe , which is found near the center. The player should take care not to fall into the deep pit in the center of the cave while attempting to cross around the ledges.

Cave 9 contains several cannibals , as well as several mutant babies. Cave 9 entrance is located near white tent.

Entrance is located between Big Lake and Sinkhole. Cave 9 and Cave 10 entrances are close to eachother. Location of Cave 9 entrance. Cave 9 entrance is located near two white tents.

Cave 9 is located at the hill close to Big Lake. Added some tents to cave 9 climb down entrances to make them easier to find Cave 9 — adjusted layout and lighting New todo tasks: explore caves 3, 4, 5, 6, 7, 8, 9 and The entrance to Cave 10 can be found to the west of the sinkhole.

It is extremely deep and requires two ropes to climb down before you reach the bottom. There is one main area, half filled with water, at the bottom of the waterfall.

A caver camp can be found at this level, with orange save tents, flare chests, and various supplies. Climbing down another rope will lead you to a room with a small central pond with a boat, as well as one Cowman and a single cannibal.

A map of this can be seen above, in the section for Cave 6. Near the end of the cave, there are two wooden walls that can be broken with an axe , leading to two passengers of the flight.

Enterance near Seaside Village. Beach Hut Village in the far distance. This has been the temporary name used for the recently implemented cave at the bottom of the sinkhole.

This can only be accessed by swimming through the small hole in the water rebreather required. After a long swim the player will resurface in a very large chamber.

Certain sections of the walls will resemble actual construction, with the same obsidian-like material as the Stone Doors. The player will encounter several cannibals.

Though there is a climbing wall, it can be avoided by simply jumping up the rocks nearby and leaping across.

Further in the cave the player will find a long corridor. After traveling down a long hallway that has been constructed, the player will encounter a large mechanical door.

The door leads into the Sahara research lab. This is a temporary place-holder name for the cave located between the research lab and the elevator to the observatory.

It is only accessible via the research lab, with a walk-in entrance. It features dozens of mummified corpses, perhaps those of Sahara employees who have fallen to the death obelisk.

It requires the rebreather to swim through, and there are no enemies. It has one set of sacrifice doors. The caves appear to serve as a home to many of the cannibals , and are where they bring the majority of corpses they collect.

Dozens of passengers can be seen hanging from the ceilings, and relatively fresh body parts can be seen hanging or scattered on the ground in some places.

Mutant babies can commonly be found in these caves, suggesting that they serve as the breeding ground for the mutants.

Following this line of thought, it can be assumed that the spider mutant serves as the brood mother, seeing as how she appears to have functioning albeit horrendously deformed genitalia and is rarely seen outside of the cave system.

The caves also house a variety of mummified corpses that appear in the more unique areas. How the mummies connect to the cannibals is unknown, as they were left alone after death rather than being eaten, suggesting their presence may pre-date the formation of the cannibal society.

They are most likely going to be significant figures in the developing story. New underwater lake refraction visuals! And fixed looking up in cave water and seeing only black.

Scene now correctly refracted! Player collect and switch clothing system. You can now find specific colored suitcases in the world which have outfits you can change into.

Some caves and specific locations have unique outfits. Fixed players sometimes getting put back on the surface when climbing down into cave rope entrances.

Fixed a case of getting cold in caves due to rain outside Fixed enemies not drowning for clients in caves while host is in overworld Fixed enemies not positioned on ceiling correctly in caves.

Fixed some cave holes and some cave pop in issues Fixed rocks spawning above cave entrances Caves — most hanging bodies now have blood when hit.

Caves- fixed some buggy swim areas Fixed game crashing while in caves sometimes if progressing through and not killing enemies Fixed player getting cold and wet from rain while in caves optimization Animals in the overworld are now properly despawned when entering caves.

Fixed player camera breaking if taking damage during hanging in cave cutscene Gardens created in caves now have the option to plant mushrooms instead of seeds.

Improved cave wall collision accuracy. Revamped cave exploration tasks, instead of being based of invisible triggers it is now based on revealed map areas, which should make cave exploration tasks clearer and the spelunker achievement possible without cheats Caves- fixed player head intersecting with Climb walls.

Caves Fixed a couple areas you could get stuck in in the stalactite room and cavern room Caves Fixed water zone in stalactite room.

Fixed right hand equipped item reverting to default weapon when passing through non rope caves entrances.

Fixed some rocks around cave entrances being climbable with climbing axe Enemies will now react to seeing the players torch light at night and in caves.

Caves- fixed some cave areas where players can fall through collision Fixed hole in title scene cave walls visible on ultra wide monitors.

Fixed flintlock gun smoke appearing overly bright in shadows or in caves Audio Fixed clients loading in caves sometimes not having any cave audio effects Caves — Removed unusable climbing wall leading down to stash room Fixed light changing on cave ground after opening big door Removed old stalactite model from caves.

Lighter now stays equipped when entering and exiting caves Performance Now unloading asset memory when exiting caves to help on systems which are short on RAM New drawings and story items added near red paint locations in caves and overworld The door at the bottom of the sinkhole cave is now openable if you have the keycard.

Red paint — added more buckets to world and in caves. These can now be worn by players to scare off enemies, or have enemies pray to you.

New photo pickups showing location to hidden caches added around world and especially in caves New cave paintings added to some cave story spots.

Fixed creepy mutants sometimes running away from player when in shallow water inside caves Caves- fixed angled magazines on cave floors Caves — removed old map pick up Fixed cave fires incorrectly rotated.

Fixed some cave entrances popping on too close Performance Turned off some additional cave floors that were on even when player was above ground New bloody gore cave models added.

Caves — reachable skull lamps now all dynamic Caves — thicker collision on cave entrances Fixed book tabs not having sheen effect when player is in cave.

Having a burning weapon in right hand now counts as a light in regards of the equip light tutorial in caves Ripped Practical Caver magazine version for survival book notes section Caves — adjusted some misaligned rocks in sinkhole Caves — Fixed various rock scale issues Improved sinkhole cave door textures.

Opened up blocking to cave system at bottom of sinkhole! Fixed cave map clipping through legs while crouch walking.

Fixed playing in vegan mode clearing out caves for good not retroactive Caves — loose heads and headless body now have sound if you hit them.

Caves — Bloody table and robot toy part are now dynamic. Performance Reduced memory allocations of cave map revealing system Fixed cave mutants sometimes spawning in very close to player State of cave enemy encounters are now saved!

Instead of all the mutants respawning when you re-enter a cave. Fixed entering cave sometimes breaking if player was blocking while entering.

Fixed some instances of rocks floating and some cave models poking through into terrain More bats added to caves Water areas added to cave map New slide into cave system added to cave entrances!

Fixed areas in caves where thin lines of light were coming in from above Fixed some issues with cave particles flickering off based on camera angle.

Sleeping bag models added to caves Hanging body models in caves moved down to stop wobbling 4 types of large cave stalagmites can now be smashed apart.

Fixed bat exit cave sound inaudible.

The Forest Höhlen The Forest Höhlen

The Forest Höhlen Inhaltsverzeichnis Video

MODERNE AXT LOCATION! - The Forest (v.1.10)

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